Game Work
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Solo Developer. SPITE is a project born from it's name. Over the course of 10 weeks I taught myself to do AI design in Unreal, working with Animation systems, Behavior trees, and Blueprinting to bring this Soulslike slugfest to life!
Personal Highlights:
Behavior Trees
Animation Blueprinting and Montages
Game Feel
Solo Developer. A Light Through the Mist was One of my first adventures into Unreal Engine. As a Solo Developer I made strong use of Unreal Engine's marketplace and assets to create a short 5 minute horror game!
Personal Highlights:
Blueprinting
Rudimentary AI Design
Puzzle Design
Level Design
Project Lead. Blood Tax was an earlier student project and a parallel venture Unreal Engine, alongside The Light Through The Mist. In addition to some of the core designs and helping with whatever was needed in Unreal, I was responsible for managing our team and assisting with development however I could.
Personal Highlights:
Project Management
Blueprinting
Level Design
Systems Design
Additional Projects