Beneath the Badlands
Principal AI Designer and Programmer
Beneath the Badlands is a Steampunk Western Roguelike. It's focused on fast paced action, tight decision making, and spatial awareness.
Beneath the Badlands was an interdisciplinary team of over 40 members (over 70 including outsource) and was an incredible simulation of Triple A development. Over the course of development I gained experience with SCRUM and Agile, managing scope creep, and Interdisciplinary collaboration.
Detailed Breakdowns of my work can be seen Here
My Postmortem can be found Here
Personal Contributions
Enemy Design leadership
Lead several sprints with multidisciplinary teams
Authored and curated an Enemy design document
Personally implemented 5 Enemies
Gave technical and design feedback on other implementations
Encounter Design and Navigation
Relocated and fortified set dressing to aid in enemy movement and sight lines
Edited and gave feedback on enemy encounters
Collaborated with level design to create unique arenas
Addressed and repaired Navigation issues as they arose
Core pillars of Design
One of three designers to outline our Core Pillars of Gameplay
Authored and championed the Enemy pillar
Provided the team with an easy reference for design work and implementation
QA, Bug Fixing, and Playtesting
Took detailed notes of personal run-throughs
Addressed technical issues across all design systems
Facilitated beta day and out of team playtesting
Collated and tracked bugs, ensuring each was dealt with
Gameplay Trailer by Eric Norfleet
Teaser Trailer
Playtesting Footage and Runthroughs