Blood Tax

Project Lead, Designer, Programmer, "Unicorn"

Blood Tax is a project from 2021

I was the Lead Designer of a 10 man team and in 10 weeks we built working fire mechanics, multiple AI systems, and all environment assets(among many other things) from the ground up! I feel as though we did a good job at capturing the tone of an army of weak peasants storming a castle of trained guards. While I think there are some areas I would have liked to tighten up before our final product, I'm quite happy with what we were able to accomplish in the time given due to the troubling development. 

The Postmortem can be found here