Game Work

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Principal AI Designer, Programmer. Beneath the Badlands is a First Person Shooter, Steampunk Roguelike. I worked on our enemies, designing them from the ground up and implementing several of my designs! 


Personal Highlights:

SPITE

SPITE

Solo Developer. SPITE is a project born from it's name. Over the course of 10 weeks I taught myself to do AI design in Unreal, working with Animation systems, Behavior trees, and Blueprinting to bring this Soulslike slugfest to life!


Personal Highlights:

A Light Through the Mist

Solo Developer. A Light Through the Mist was One of my first adventures into Unreal Engine. As a Solo Developer I made strong use of Unreal Engine's marketplace and assets to create a short 5 minute horror game!


Personal Highlights:

Blood Tax

Project Lead. Blood Tax was an earlier student project and a parallel venture Unreal Engine, alongside The Light Through The Mist. In addition to some of the core designs and helping with whatever was needed in Unreal, I was responsible for managing our team and assisting with development however I could. 


Personal Highlights:

Additional Projects

Orbit and Omlette

Orbit n' Omlette (Game Jam)

Enemies and Programming

Additional Game Jam Projects

Magic: Homebrew

Design and Card formatting