SPITE

Solo Developer

SPITE Is a project from Spring of 2022. I utilized a great deal of free assets from the Unreal marketplace. I decided to get deep into Boss Fights and Combat Design, trying to capture that secret sauce that makes an enjoyable boss fight. From Animation Blueprinting, Montages, Abilities and even a touch of Sound Design, I tackled all aspects of making a good fight. I'm Incredibly satisfied with the final project of this project. I feel as though my understanding of AI and what makes a good fight have vastly improved and I learned incredibly valuable skills that assist me daily!

This is also a SCAD Featured Work. 

Design Breakdowns can be found here

The Postmortem can be found here

Personal Hightlights

Game Feel

AI design

Combat Design

Competitive Research