SPITE
Solo Developer
SPITE Is a project from Spring of 2022. I utilized a great deal of free assets from the Unreal marketplace. I decided to get deep into Boss Fights and Combat Design, trying to capture that secret sauce that makes an enjoyable boss fight. From Animation Blueprinting, Montages, Abilities and even a touch of Sound Design, I tackled all aspects of making a good fight. I'm Incredibly satisfied with the final project of this project. I feel as though my understanding of AI and what makes a good fight have vastly improved and I learned incredibly valuable skills that assist me daily!
This is also a SCAD Featured Work.Â
Design Breakdowns can be found here
The Postmortem can be found here
Personal Hightlights
Game Feel
Found animations and built blend states for fluid combat
Implemented particle effects and sound through montages
Added music to aid in set dressing
Added enemy hit reactions to reward aggression
AI design
Detailed Behaviors from the ground up in Blueprint
Added multiple decision points for enemy attacks
Multiple Phases enhance enemy move set
Designed to incentivize player action and aggression
Combat Design
Players Kit Offer multiple methods of play
Riskier defensive options provide greater rewards
Dynamic healing system tied directly to skilled play
Enemy designs incentivize quick decision making and focus
Deep dive into "good" boss design
Addressed and incorporated fights from across genres
Identified through lines and highlighted best practices