Beneath the Badlands, Details

Wolf Breakdown

Design

Implementation

Amalgamation Breakdown

Design

Implementation

Vulture Breakdown

Design

Implementation

Sage Breakdown

Design

Implementation

Snake Breakdown

Implementation of Gunslinger by Myself

Implementation of Miner by John LaRochelle

Implementation of Parasite and Civilian by Eric Norfleet

Scorpion Breakdown

Implementation by John LaRochelle

Spider Breakdown

Implementation by John LaRochelle

Core Pillars of Design

I was one of the 3 designers to outline our Core Pillars of the game, ensuring we always had a fallback when designing new features and ensuring our target audience was always firmly in mind with realistic deliverables and goals (Document organized by Kano Magpuri). I was responsible for ironing out the Enemy pillar, as well as assisting with Designing the rest of the document. 

Complete Enemy Design Document

Below is a Completed Design document for the enemies players will encounter in the game. I Decided to try and find certain enemies that would fit interesting gameplay niches and interact with one another. A large part of the game is the theme of industry vs nature, so I wanted to make the enemies feel like they were a part of an Ecosystem. I made sure to designate specific interactions each enemy could have with one another to make sure they work together as a team to take down the player. Lastly for the bosses I took my previous knowledge gained from SPITE into designing these.

BTB GDD Enemy AI